![]() ![]() The master cant cast spells with somatic components in its new form. Additionally, it gains the special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) of its new form. While in a new form, the master retains its game statistics and ability to speak, but its armor class, movement modes, Strength, and Dexterity are replaced by those of the new form. The master can revert to its true form using a bonus action on its turn. The master reverts to its true form if it dies or falls unconscious. The master can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. ![]() While in this form, the master resembles a decomposing, undead version of that beast. The master magically polymorphs into a beast with a challenge rating of 12 or less, and can remain in this form for up to 9 hours. Once a creature succeeds on the saving throw, the effect ends for it. While poisoned, a creature must succeed on a DC 21 Constitution saving throw at the start of each of its turns, or take 28 (8d6) necrotic damage. Hit: 28 (8d6) necrotic damage, and the target must succeed on a DC 21 Constitution saving throw, or become poisoned for 1 minute. Melee Spell Attack: +13 to hit, reach 5 ft., one creature. The master has advantage on saving throws against any effect that turns undead. 9th level (1 slot): shapechange, storm of vengeance.8th level (1 slot): earthquake, feeblemind.7th level (2 slots): plane shift, reverse gravity.6th level (2 slots): move earth, wind walk.5th level (3 slots): antilife shell, contagion, insect plague.4th level (3 slots): blight, confusion, polymorph.3rd level (3 slots): dispel magic, protection from energy, sleet storm, water walk.2nd level (3 slots): gust of wind, hold person, moonbeam, pass without trace.1st level (4 slots): detect magic, fog cloud, longstrider, thunderwave.Cantrips (at will): guidance, poison spray, thorn whip.The master has the following druid spells prepared: Its spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). The new body appears within 5 feet of the phylactery. If it has a phylactery, the destroyed master gains a new body in 1d10 days, regaining all its hit points and becoming active again. If the master fails a saving throw, it can choose to succeed instead. Whenever an undead creature is destroyed within 60 feet of the master, the master regains a number of hit points equal to twice the destroyed creature’s CR. The aura remains active until the master uses a bonus action to end the effect. Whenever a creature begins its turn within 30 feet of the master, it takes 18 (4d8) poison damage. As a bonus action, the master radiates a toxic aura. Languages Common, Druidic, Sylvan, plus up to four other languages Senses truesight 120 ft., passive Perception 23 Skills Nature +11, Perception +13, Survival +13ĭamage Resistances cold, lightning, necroticĭamage Immunities poison bludgeoning, piercing, and slashing from nonmagical weaponsĬondition Immunities charmed, exhaustion, frightened, paralyzed, poisoned ![]()
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